A small group of us with little to no ARMA modding experience are grouping up to produce a complete conversion mod for ARMA 3 using the universe of Warhammer 40,000. We are early in the planning phase and I am making this post for two reasons: to see if there is any interest in the mod and to see if anyone is interested in helping the development of the mod. Within our group we have a 3D artist and animator and a coder to start putting things together, but we are looking to expand our team massively before starting any development on the mod.
Warhammer 40,000 (Wh40k) is a futuristic setting where all-out war has taken over the universe. Multiple races and factions war over territory, resources and control utilising psychic powers, powerful infantry troops and a range of different tanks, vehicles and arial combat. We are looking to recreate the intricate detail of this universe with multiple stages of release, focused on initially creating a new gametype with a strong gameplay element backed up with some fantastic new visuals. We will then expand the mod as time goes on to include more of the diverse options available within Wh40k.
Gameplay is the key with this mod, and we are looking to focus on PvP development with objective based gametypes and at the core a persistent leveling and class based system, with multiple class trees and specialisms based on the lore and units within Wh40k. All classes will be capable of piloting any craft, and buying any vehicle or emplacement will cost requisition, a resource acquired slowly over time and in large amounts for completing objectives.
Development Aims:
1. Develop custom 3D models for characters and weapons for the two initial races and implement them into the game.
2. Create the missions using existing map and develop a system that manages requisition (TeeTimes currently manages all of this already - possibly my favourite mission!)
3. Develop custom 3D models for vehicles and implement resource requisition of vehicles.
4. Build the progression system and persistent data storage (more than likely per server not global) with class skill trees unlocking available weaponry.
5. Develop a custom environment with custom models and styling to more effectively match that of Wh40k.
6. Expand our available races once we have reached this point in development.
7. Add in psychic powers and other cool stuff from 40k!
We will be presenting more information about the mod as and when it is available, along with some more class progression details, races that will be available at launch and hopefully some pictures and images of things to come.
If you are interested in joining the development team for this mod then get in touch: , I look forward to hearing what people have to say about the idea and hope that one or two experienced ARMA modders can get behind the mod and help us push the mod off the ideas board and into reality.
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Today we are talking to two authors from the Witcher 3 community: wiggolp and Damastor - both of whom have managed to create new quest mods for the game, adding new areas, dialogue, and more! BigBizkit: To start this off, let me ask you, wiggolp, about your mod adding a completely new quest to the game - Ciri’s Sole Memento. Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. The main attraction of 40k is the miniatures, but there are also many video games, board games, books, ect. That are all connected in the 40k universe. This subreddit is for anything and everything related to Warhammer 40k. On the next page: The Ultimate Apocalypse mod brings the true Warhammer 40K experience to life. 1 2; Current page: Page 1 Next Page Page 2.
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